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"Metagames: Games about Games" scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. The book, divided into six chapters, explores the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody.
Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player's role is in play. Additionally, it raises more profound topics, such as those describing experiences of people of oppressed identities.
The book will predominantly interest scholars and students of media studies and game studies, as it continues discourses held in the discipline regarding the metareferential character of digital games. By adjusting the language structure and organization, the content now provides a more accessible and engaging reading experience, while maintaining the original semantic meaning within the 500-word limit.
product information:
Attribute | Value |
---|---|
publisher | Routledge; 1st edition (March 5, 2024) |
publication_date | March 5, 2024 |
language | English |
file_size | 1146 KB |
simultaneous_device_usage | Up to 4 simultaneous devices, per publisher limits |
text_to_speech | Enabled |
screen_reader | Supported |
enhanced_typesetting | Enabled |
x_ray | Not Enabled |
word_wise | Not Enabled |
sticky_notes | On Kindle Scribe |
print_length | 183 pages |
best_sellers_rank | #4,005,460 in Kindle Store (See Top 100 in Kindle Store) #1,254 in Interactive & Multimedia Technology #2,820 in Video & Electronic Games #6,377 in Media Studies (Kindle Store) |
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